You are a bird, and you are so angry! So angry, in fact, that you might just go ahead and lob some explosive power at some unsuspecting creatures, causing them to explode. No, this isn’t Angry Birds. This is Spotto!, a DSiWare title created by Intelligent Systems, the nice fellows who brought us the Fire Emblem and Advanced Wars series. While Spotto! may sound like Nintendo’s answer to Angry Birds, Spotto was actually the angry bird before the Angry Birds, as the title saw release a full month before the original launch of Angry Birds.
Those looking to pick up Resident Evil: Revelation may want to put some extra money aside, as the Nintendo 3DS slide pad will be launching alongside the title.
Currently there is no confirmation on whether or not the title will actually be bundled with the slide pad. But one thing is for sure, it will be available if you want it come the title’s launch on February 7th in North America.
The slide pad will work with a variety of others titles as well, including Metal Gear Solid 3: Snake Eater 3D, Kingdom Hearts 3D: Dream Drops Distance, Ace Combat, Dynasty Warriors Vs. and Monster Hunter Tri G, which it will be launching in Japan with.
(Source: Nintendo World Report)
Despite starting as a Microsoft published title on Xbox 360 and PC, the Mass Effect series branched out onto the PlayStation 3 with Mass Effect 2 thanks to Electronic Arts. The series, however, might be making another jump with its third entry.
On EA press site they list Mass Effect 3 for PC, Xbox 360, PlayStation 3 and “Next Gen.” Exactly what platform that is isn’t listed. Considering the Wii U is planned to be launched in 2012 as well, Nintendo’s platform is probably a good guess. That or maybe even the PlayStation Vita.
There’s always the possibility of it being a currently unannounced platform, but with rumored hardware launches pointing at 2013 at the earliest, that seems a bit far out.
Mass Effect 3 launches March 6, 2012 in North America, followed by a European release on March 9, 2012.
In case you are still holding out for a PSP release of Valkyria Chronicles III, SEGA put to rest those hopes confirming that the lack of popularity of the platform will keep the title in Japan.
Hiroshi Seno, team manager of console sales at Sega cites high localization costs and low sales of Valkyria Chronicles II as the reason for the title not seeing a localization.
The lack of western interest in the PSP is a problem plaguing a lot of titles right now, like Capcom’s Monster Hunter Portable 3rd that hasn’t shown any sign of localization.
It may not be time to give up entirely, though. While nothing is confirmed, Seno said Sega will speak to Sony about a release on PlayStation Vita next time they meet.
(Source: GameSpot)
Four LinkedIn resumes suggest that a next generation Xbox has been in development since at least September of 2011. Jeff Faulkner, Jonathan Harris, Patrick Corrigan and Joe Langevin all list working on next generation Xbox hardware.
Super Annuation was tipped the LinkedIn pages, but the listings don’t tell us how far along the project is. Thanks to Harris, we know that the project is over a year old.
Over the last year or so rumors started spreading about software developers getting early glimpses at next generation Xbox hardware has been spreading about. We’ve even heard some rumors that internal developers like RARE are now turning their focus to the new platform.
For now, nothing is confirmed.
This article is based off a generated topic from IGeNerator, an IGN headline creator.
Some of you may think that The Elder Scrolls V: Skyrim is going to be one of the biggest titles released this year. I’m here to tell you that you’re wrong. Why? It’s for babies. Watch some gameplay. See all magic and stuff? Baby material. If you want a real mature and adult game this holiday season, look no further than the 2007 classic Imagine: Babyz for the Nintendo DS. Not only is it the most adult title ever released on DS, it’s more adult than anything found in The Elder Scrolls V: Skyrim. After the jump, I’ve listed five hardcore facts about Imagine: Babyz and its adult nature compared to Skyrim.
Region locking is a pain. If you ever want to import games, movies or Xenoblades, you’ll have to jump through quite a few hurdles to actually play the software. Thankfully, Sony has been kind with their latest platforms and now their upcoming platform as well.
Shuhei Yoshida, Sony Computer Entertainment’s president of World Wide Studios, was asked on Twitter if the PlayStation Vita would be region free. Thankfully, he answered “yes.”
Now gamers can import Dream C Club and watch drunken women dance and sing without the need of a foreign system or system modifications.
PlayStation Vita will be launching December 17th in Japan, followed by a North American and European release early next year.
After much delay, we finally have TSG Writecast episode 3! This is the podcast where the TSG bloggers stop typing and start making sounds that coincidentally sound like words. This episode me, Oculin, Dagfari and Luigi110 take a more leisure approach as we get back into things, talking about what we’ve played and a couple of spot light titles.
The podcast itself, unfortunately, took awhile to get prepared, so it’s little over a week old. There were some audio issues (totally not my fault, maybe) so apologizes for some awkward moments, in particularly my voice. Also, I couldn’t figure out how to get an audio version up, so Youtube ho! Once I figure out how to upload an audio version, I’ll definitely post it up.
Nintendo’s seemingly most adaptable character in their franchise vault is Mario. He paints, play sports, rescues princesses, role-plays and, basically, does every other thing imaginable. But his main entries are usually limited to running and jumping. It’s hard to think of character that’s much more flexible than Mario, but Nintendo’s little pink ball has proved his software can be as adaptable as his pink stretchy body.
North America, are you sad? You should be. You’re not getting Xenoblade. What? You’re saying that isn’t The Last Story? Hush you. You want Xenoblade and you know it. Too bad, you’re not getting it. What North America does have that those silly Europeans don’t is Xenogears! Released in 1998 by Square-Enix, Xenogears was developed by those who eventually moved on to form Monolith Software, the developers of Xenoblade. While these titles have nothing in common outside of the developers and its name, now would the perfect time to talk about the original PlayStation classic.








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