MAN WHAT A MARATHON, HUH?! Raised nearly $20,000 for a great cause, saw some awesome runs, sang horrible music, gave out some wonderful prizes, gifted some fantastic indie games, decorated a ginormous paper tree, told funny stories, and I got to shove cold pizza down the back of Britt’s shirt! All in all, it was a great show. Sorry for not putting in more of an appearance, but this stomach virus is still dissolving my insides D: I SHALL PULL THROUGH, THOUGH! Thanks to everyone who donated, promoted, and watched! I hope you all come back for our next marathon!
Anyway, here’s the next ice level for Obligatory Ice Level Day. It’s cute! It’s fun! It’s The Ice World, from Croc: Legend of the Gobbos!
To start this retrospective off, I pose a question: What video game companies are notable for creating some of the best games on the Super Nintendo? Nintendo, Konami, Capcom and Square/Enix will probably be the most common answers as a large portion of these companies 16-bit work are considered timeless classics by the gaming masses. While other companies are also known for creating great SNES games, these are usually one-off endeavors. Examples of this include Human Entertainment’s S.O.S: The Human Escape, Athena’s BioMetal, Beam Software’s Shadow, along many others. This makes Quintet’s achievements even more incredible as not only did they create a slew of great SNES games of consistently great quality, they created ActRaiser: A bastion of game design that merges a well told story with a fun dual gameplay system (just like Bastion!). In short: Quintet could be considered the Monolith Soft of the SNES era. Most of their games weren’t released in the United States, they were constantly finding new ways to innovate the medium even if no-one else cared and out of all the games Quintet ever made, ActRaiser would be their Xenoblade.
One of the most hated Final Fantasy games in quite a long time also happens to be my favorite one. Recently I was thinking about Final Fantasy games and which one I would say that I liked the most, and I kept coming back to Final Fantasy XIII for some reason. Keep in mind I have only ever played the original, II and VII through XIII, but still, in my experience, Final Fantasy XIII is my favorite. I wanted to take this chance to really dig into the aspects that make me enjoy the game so much.
The fabled Wheel of Morality – becoming more and more prevalent in recent years – is a staple of the choose your story scenario where you, the player, must become a paragon of righteousness or a renegade of destruction. An interesting feature, but it is one I’ve become bored with recently, as I will mention as I plunge into the never grey waters of gaming morality.








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