Normally with these retrospective articles my aim is to provide more information for video games that people may have heard of before. As an example, I doubt a lot of people have played Panzer Dragoon Saga mainly due to rarity. The quality of the game spread by word of mouth and is now considered a cult classic. The same applied to Vagrant Story and many other games that I’ve done. However, as a self processed “video game connoisseur” in the field of cult classics, even I would have NEVER have guessed that a game like Wachenröder existed, even less so that it would be without a doubt one of the most unusual experiences that I’ve ever had in a video game.
When Zelda fans get their hands on each new entry in the series, there are a lot of things they tend to expect to return from the series’ past. Whether they be minor aspects like the chime that plays when you solve a puzzle or open a treasure chest, the dungeon-item-boss formula, a large arsenal of both combat and puzzle oriented weapons, and so forth, it’s something that fans don’t really like Nintendo messing with too much. Nintendo, complying with this, is extremely mindful of that, putting a strong emphasis on returning staples of the series, arguably more so than they should be. But there’s one very important aspect of the series that seems to have been downplayed over the last 10 years or so – The overworld.








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